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Analysis documents
Over the years of development, I have been able to create documents and designs for the projects I have worked on. These are some of my best works
Analysis of Group Effect, Ringelman Effect and the Focus Attention in the "Guardian Games" in Destiny 2.Publication on the "Game Developer" site.
Encounter Design
For the project Moonplague, I was responsible for designating the path of the enemies, their number and their cone of vision
"Super Time Force Ultra"
analysis
Analysis of some Forgiveness Mechanics and all Juiciness Elements and their function
Lady B - Enemy Design
All design elements, behaviour, attacks and much more behind the Boss Lady B in Steamrush
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