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Analysis documents

Over the years of development, I have been able to create documents and designs for the projects I have worked on. These are some of my best works

Analysis of Group Effect, Ringelman Effect and the Focus Attention in the "Guardian Games" in Destiny 2.Publication on the "Game Developer" site.

Encounter Design 

For the project Moonplague, I was responsible for designating the path of the enemies, their number and their cone of vision

"Super Time Force Ultra"
analysis

Analysis of some Forgiveness Mechanics and all Juiciness Elements and their function 

Lady B - Enemy Design

All design elements, behaviour, attacks and much more behind the Boss Lady B in Steamrush

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